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But, it auto-hones in on targets and lasts for a good minute or two, dealing a large amount of Stance Damage along the way.īetter for straight damage on large enemies than Stance Damage, but because there are so many threads, it still does good Stance Damage as well. The Horn Aspect, in particular, can be obtained very early on.Īny of the "Phalanx" Ashes of War or Sorceries are great for Passive Stance Damage and even Multiplayer as well, since they're summoned and then attack enemies on their own.Ī big magic hammer that does great Stance Damage, but has to be used pretty close as well.ĭeceptively bad, as the damage from this Incantation is just awful. All three deal Physical Damage and a large amount of Stance Break damage, but have high costs and long animations in exchange. Refers to all the Aspect of the Crucible Incantations, with the rankings from best to worst being Tail, Horn, Breath. The only reason this doesn't beat out Beastial Sling is because it has a longer casting animation, slower travel time, and is a bit more FP costly. But, it requires getting close to the enemy and doesn't show its true colors unless the player gets incredibly close.Ī close second place. This is because the Ashes of War system allows players to equip "Heavy" affinity to their Weapons that increase the Strength Scaling by about an entire letter grade (Ex: from B to A).īy far the most reliable Stance Breaking Incantation with its fast cast-time, low FP cost, and great damage.
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General Weapons (ones that use Smithing Stones to upgrade) are generally better than Unique Weapons (ones that use Somber Stones).While Power Stance (AKA Dual-Wielding) doesn't allow for Charged Attacks using both Weapons, it does have its own Jumping Heavy Attack that hits with both, dealing some pretty absurd Stance Break Damage. Dual-Wielding Greathammers or Colossal Weapons can be very beneficial as well.The more impractical it looks, the more likely that it's great for Stance Breaking. In general, players should try and prioritize Colossal "Weight" Weapons first, then Strike "Attack Type" Weapons, and finally Charged and Jump Heavies as the Attacks to use. Stance damage is based on a variety of factors, with a Weapon's Weight, Attack Type, and Attack Used all playing into it.Keep in mind, that while the Stance Break system has some similarities to Sekiro's Posture system, there are some key differences: Unlike the other two sections above, there are just too many Weapons in Elden Ring to list all the ones that work well for a Stance Breaking build, but lets at least go over three of the more general aspects players should keep in mind when looking out for their Stance Breaking weapon-of-choice. Of course, players can make use of plenty of other Talismans and find more combinations that add small benefits to their Stance Breaking, but these are the ones that seem to make the most difference in general. Plus, because the +5 to these four stats also increases health and defenses, the 15 percent extra damage is basically nullified. Useful on just about any Strength-focused build. When used in combination with the heavier Armor Sets or even the Bull-Goat Set, can lead to some incredibly high Poise. More in line with a Crit build than a Stance Break build though. More in line with a Crit build than a Stance Break build though.Ī bit hard to find, but Stance Breaks lead to Critical Hits, so this effect will trigger often. Stance Breaks lead to Critical Hits, so this effect will trigger often. Heavier Weapons, Colossal-type Weapons especially, have fewer attacks in their combo, meaning this triggers more often on Stance Break builds than one would expect. Very situational, but great for actually managing to Stance Break Crucible Knights. Stacks with Raptor's Black Feathers to further increase Jump Attack's (a great Stance Damaging move) usability.įully-Charged Heavy Attacks are incredible for Stance Bar Damage.Īlongside Charged Heavies and Jumping Attacks, Guard Counters are the third "incredible" Stance Damage attack.
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